"TimeKillers" for DOOM II



This game is basically a collective of hundreds of levels old and new. It will feature all of my old mods and modern redux blends of each, as well as all-new level styles and games.


The main level "MAP01" takes place in a town. You navigate through games by visiting buildings in said town and entering teleports to other worlds. So far I only have two sections, 'Vintage Plaza" and "Puzzle Park."


Z-Chambers, originally Chambers of Death was my very first level multiplied over 100 times because I couldn't figure out what made it work vs what didn't make the other ones work. The solution ended up being linedefs in DOS editor needed the sidedefs attached manually, and i had used the square tool 3 times instead of making my own like the other attempts. This is why all other attempts failed until i figured this out. I then kept making these levels simply because only to me was it fun! This mod will also include several "NEW" episodes from modern day which add modern touches to the shitty level format! ENJOY!


This was my second functioning level made of course with the square tool again. After this I figured out the whole linedef thing and moved to Nightmares. But even after that I finished up Chambers of Death II and III as well as this Battlefields megawad. The level premise is basically just a zig zag full of enemies and an exit, with very few levels going anywhere beyond that. The more modern ideas will be just a tad more interesting.


These levels, though terribly small and stupid, were the first times I had actually broke the original two level patterns and made almost every level different than the last. Most were literally squares or other silly shapes with super big badass bosses early in the game, but by the time I got to Nightmares III they could pass as actual "first attempts" at levels, with functioning doors, keys, and all other things that make doom levels in the 90's (Such as really bad designs.)


Chaos '95 was my very first attempt at a real game. You can jump to any episode within the building and each have 8 standard doom levels. Though I lacked detail back then, the levels worked.


Nightmares of Loki '99 was my second attempt at a real game. It heavily flopped in the doomworld community mainly because it was a 'previous version' of something I was about to work on called Loki's Realm. It also lacked detail, but i tried to make up for this by having insanely large levels all in four distinct sections. It was still a fail, because they took too long and to top it off were considered very boring. It will take a while unfortunately to get them into this compilation mod because i changed a lot of textures that need renaming before placed in a mod with other games, or they'd just use the same colored textures and not match their originals.














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