My Doom Mods

I have some very old "just starting out" primitive level packs that are more shitty than you can imagine, and have been compiling a selection of old bad and newer better stuff (hundreds of levels within) called "Timekillers for Doom."

Bee's Doom is an eight-level game I made as a side-gift for my wife Brianna, whose nickname of course is 'Bee.' It was silly but the style she wanted. it had no detail until the very last level, but she liked my super old stuff like Chaos '95.

I have had a lot of small ideas that I just haven't had the time to get around to. The first of which is called Abaddon.

Abaddon was going to be a set of games that go in order from lofi (wolfenstein 3-d style) to hifi (quake-style) and take place in an alternate dimension where doom was never made and id software never existed. Instead, there was abaddon, which was state of the art in its time. The levels would start in the first game being 16-color (mostly red) and flat heights. The second game was going to be like DOOM and the third, like Quake.

The Quake-style one would be filled with sloped doorways, floors above floors, and other stuff including the rest of the Doom enemies from Doom II. It would have included three seperate games set to be in three seperate fake eras where a different made-up company pioneered this technology.

PIXELART.WAD was going to have 256 new 32x32 sized textures, one for each color of doom's palette, to make up huge enemies and scenes from the classic Doom series in large scale in the distance. They would be sort of a hint of what was going to happen next in the level, or what enemies were going to ambush you. It was just a one level idea, but yeah, it would have taken a lot of time to accomplish.

Pacmares would have been for either doom or wolfenstein 3-D. I was hoping more for doom with 32-pixel high walls so that you can see around you and make choices. there would of course be pac-man ghosts and other things reminiscent of pacman, such as the player and the color schemes.

Consequence was yet another idea, where at the end of a few ambushes with a uniquely designed area, there would be 2 or more teleports. There would be 2 teleports at first in earlier levels and more in later ones. One teleport would lead to a different unique area and the other would do a seperate one, and so on and so on. Some would jump back to areas you've already cleared and you'd have to clear them again, as the enemies would respawn there upon arrival. Basically its like the Nintendo game Section Z by Capcom, but in Doom. At the end of each level would be a boss, and the next would gradually increase the difficulty.

Otherworldly Quadrilogy would be a pre-written story taking the place of Nightmares of Loki as an apology for it even existing. This mod I had made in 1999, but it got such bad reviews I vowed to myself that instead of making its sequel, Loki's Realm I had already started in 2003, I would instead completely redo the original to follow closely to its ideas, but with a story that would make everything make sense. It also didn't start out with a story to begin with.

It would have spiritual skeleports instead of teleports, which used ghosts of the planet sage to transport you through a spirit tunnel. It would have a real soundtrack completely designed by myself, completely different shorter levels, and a lot more detail for every one than the older one had. The four-part story would have the sections "Nightmares," "Revelations," "Visions," and "Awakening."

It may be the one mod I do go through with, since it would be funny to redux something 30 years before and turn it from one of the worst most boring mods ever to something completely different. You can read the old rough draft here, which is just that, a rough draft. The first three chapters are in the right speed, but the rest would be spread out with enough added from the old ideas to make more sense and the timing more correct. Let me know if you read this 64-map idea of a rough draft what all you'd change if you were to work on something like it. Criticism needed!!

Also, if you would like to pitch in some time I'd love to have real mappers help me out! I have the soundtrack, story, and art direction vision figured out. I'm just not an artist or mapper.