I've been interested in music since I was very young, with nearly one hundred old recorded cassettes to prove so. I always had some sort of keyboard and in middle school an acoustic & electric guitar. I still own and use the very same Gibson M-III guitar I got at age 15 as a gift.

I started with a plethera of practice recordings of rap, rock, and keyboard game music. I even had cassettes of stories and stories with gaming elements where you would have to roll a dice through obstacles in the story to continue. I began multi-tracking without any software using a tape player and boombox to record. I would then repeat the process until I had created all the necessary parts for songs.

In the year 2000 at age 19, I finally started using computers to record music after finding ACID Pro 2.0 at Best Buy for $200. With my job at the time, I also bought about thirteen $50 "Loops For Acid" libraries on CD-Rom and went at it, chopping up pre-existing royalty-free drum loops to create my own from them.

I started with my first serious venture, "Defined Static" by "Dybbuk." I used the alias "static" in the acidplanet forums and on song postings. I used the alias "dybbuk" in doom-related for video game forums.

I started messing with doom creations way back in 1995, just after Doom 2 was bought as the retail version on floppy disks or CD-Rom. I got the floppy disk version. I then bought the first doom mail-order style from the instructions included with the shareware version. I bought Heretic in the same fashion, and still have all of the disks including Heretic's sequel, Hexen. Most of my doom stuff still remains unreleased due to its poor mid-1990's quality or simplicity.

After college and several albums and EPs, I started posting usable soundtrack works in the doom community which were at the time "up for grabs" to anyone who wanted to use them in mods. I was then at the time working on "Apocalypso" to usher in a second wave of synth music after stopping for a few years.

It was then that Iain Lockhart asked me to join Team Erebus making music for his maps. He then disappeared for a few months and came back asking if I'd like to make music for a small amount of money, which actually seemed pretty descent by far to someone who hasn't ever been employed for music making. I was happy as hell to wake my wife up and tell her I had some extra money coming in. I was part of Buckshot Software, who was working on Project Warlock.

On October 18th, 2018, the game hit the market. On my birthday, June 9th, 2020, it hit consoles. The reception has been amazing and John Romero himself, the co-creator of Doom alongside his original game design partner John Carmack, has co-published us in 2022 and did a few commercials and teasers for us. This has been quite the achievement and I feel like in life I have finally hit success by complete accident. I was not expecting any of this.

To listen to my other stuff, and see my education/awards and favorite things, you've found my place. Enjoy your stay and please come back later to see more in the future!!

-Jerry