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PROJECT WARLOCK 2018 SOUNDTRACK

A small pixel art FPS about spellcasting gunslinger. It's a mix of run and gun gameplay with some modern twists.

The game will include:
- Over 50 different enemy types and very sparse amounts of hitscans and bullet sponges.
- 40 types of weapons to chose from. No reloading or aiming down sights. And no peashooters.
- Character progression with perks, spells and pretty serious weapon upgrades.
- Five episodes with distinct visuals, monsters and bosses.
- 60 handcrafted levels.
- additional game modes
- synth music with different tracks for every level.


Feel Free To Visit The Facebook Page
Check out more SCREENSHOTS!
Listen to the Soundtrack Sampler!
Our game was also featured by myself at PAX East
If you click the PAX East link, there is a youtube video of the official PROMO.



GAMES I MADE MUSIC FOR (MOSTLY)
MY SUPER MARIO BROS HACKS 2007 (I DIDN'T DO THE MUSIC, I MADE THE LEVELS)
In 2007, I started messing around with hack tools that I had discovered a few years before on zophar.net. The first and best so far of these creations was Super Mario Bros: Jerry's Remix. The color schemes were one thing that I messed with by altering environment settings that didn't originally mix with other settings. For example, my scenery was a toadstool level in one of the worlds yet it was underwater with all the above-water enemies. So all of the toadstools became pink and green.

I had also began to edit the US sequel to the game. However, only one level worked after retrying again and again with Super Mario 2 Discombobulator. On the contrary, Super Mario 3 From Hell (only one world was finished) and a few other SMB3 hacks were able to be started. I just eventually lost interest and finished with Super Mario Bros: JerrysRemix2 which also had never seen a finished form.

Someday I hope to not only rehash my past hobby of hacking Super Mario Bros games to include different levels, but also experiment further with new tools I have found on romhacking.net. I'd like to manipulate many other NES games of this era to be graphically different or have a full set of neve levels to play. My next target would probably be something like Bubble Bobble, a game that has over one hundred levels.

If you want an easier way to make your own levels, try: Super Mario Bros X
...or just buy Mario Maker for Wii-U if you have one.




SIN HARVEST ZELDA CLONE 2005
Here you have it. 9 weeks in the making and our final creation as a team. I was again on audio and music duty, but this time I enlisted some friends to do voiceovers again, and again borrowed stock sounds from the internet for the actual effects.

My soundtrack used was then titled "Songs From Orion, Vol. 2" and it was originally made specifically for this game.

DOWNLOAD THE GAME!




THANATOS: VALAMIAN CRISIS 2005
This was the second game made in college by a team that I did all the music and sound effects for. The SFX were basically borrowed from online stock while all of the music was original.

In my search for something where you painted notes that was right on tempo and sounded like nintendo, I perused a CD-ROM burned by a friend for a different friend (Will again) and found Synapse Audio ORION! Even though it was defunct this year, I still use it in 2017 and will continue to still use it here and there. It stopped releasing at version 8.6 and well I have 8.5

This game started as a castle-themed sidescroller but the programmer couldn't ever get the code to work, so we borrowed a space shooter code produced by our teacher when he himself was in college. Another teacher from another class, 3D Modelling, put together our first boss, which is why it looks amazingly better than all of the rest of the game.

My soundtrack used was then titled "Songs From Orion, Vol. 1" and it was originally made specifically for this game. DOWNLOAD THE GAME!




NO LIMITS BLACKJACK 2005
This was the first game in college that I made music and soundfx for. It was a blackjack game given to our chosen programmer with errors on purpose. The point of this was so that he could learn to debug an already written code to make it work. I enlisted Will Henry of several bands but mainly Will and Jerry, and we put together voiceovers for different characters as well as background casino sound effects that were never used.

The game itself is basically just a blackjack game with sort of an industrial theme. It is slightly over 100 Megabytes.

My soundtrack used was later titled "Euphoriac" and it was originally made specifically for this game. DOWNLOAD THE GAME!
(Hosted on Dropbox)




THE HOLLOW GROUNDS 2002
Information coming soon, including the "Lokust Sun" soundtrack
Playable level returning soon. Needs to be a hub with several touch-ups to be played again.




NIGHTMARES OF LOKI 1999
The infamous megawad for Ultimate DOOM featuring a couple of original music midi's from waaaay back. Information also coming soon, including downloadable version from 1999 and possibly a better remake someday.