Hello and welcome to my personal home on the web. My name is Jerry Lehr and so far you probably just know me either in person or as the guy that made the soundtrack to Project Warlock in 2017. This website has all of my small feats from the past and will as well have all of my contributions to music and gaming in the future.

I got my start early on with a piano we had when I was about five years old, playing just the black keys, to make up my own songs. I took lessons in the 2nd grade I believe, and guitar lessons in the 7th. I made four random lyric albums (like Beck) around that time then later in High School joined a three person band. In 2000, by myself, I started experimenting with music software I'd get at Best Buy and online. In 2001 I took a lot of old song structures I had built in a band and before and came up with more tracks from 2001-2003 of old material. I made a soundtrack available when you go to Loki's Realm on the second page of 35 tracks in 2002-2003 and in 2004 finally started doing new stuff. These are all known as "The Noise Diaries." Then in 2005, I discovered piano roll synth programs like "Orion." This is when 8-Bit Armageddon began, as well as real soundtracks.

I have my three college soundtracks spread into releases, as well as information on the second "Older Stuff" page. After this I stopped with few exceptions and picked back up 2011 then 2013. In 2017 I was invited to Project Warlock, and from now on I'm keeping at it!





   

   

My newest ongoing project I am most proud of right now will be the "Monthly EP" site which will each month release a 25min to 35min EP for a buck (but listening is always free on my bandcamp page) which starts with October 2018. I've had this idea for some years but never got around to it. I was going to have just one song per week but I like this deadline a little better. The first EP to be on here, Postmortem EP, is a collection of tracks I made for two japanese guys working on a dungeon game, which would have been my third soundtrack, but they never got back with me because they used twitter and I rarely get on twitter let alone check all my notifications. Their dungeon game did look pretty awesome and if they decided to use someone else in the period of time I didn't respond, I will still link to their game if I can later find it online, and if they do decide to use it, I'll just ask if I can still release my 24 hour work for it as my first monthly EP for a buck on my bandcamp page. If you would like all of my old stuff since 2000, visit my bandcamp page http://noisebox1.bandcamp.com or just look below at the project noisebox section. It's almost complete once Somnium is added at the end and Continuum 2 is finished! I may or may not someday release them on a 2 disc MP3 collection as well as the 2nd Noisebox being all of these monthly eps with some bonus suprises. I have yet to get my mixing board an A/C cord so that I may finally start having more "Noise Diaries" collections as well as "8-Bit Armageddon" releases with guitar added. I'm a bit rusty but I'd like to explore new grounds soon ;)








After finishing the Project Warlock soundtrack, I've dedicated a portion of my garage to be my at home studio. A dude cave complete with all my equipment and computers for future projects.

My partner on the Hell portion of the soundtrack, Luke Wilson, mailed me a M-Audio ProjectMix I/O mixing board I still need to try out now that I bought a firewire card to process it.

There are close to one hundred twelve-disc mediapac binders much like library audio book binders that I got from cdrom2go.com to house a lot of my project files and miscellaneous old game discs from the 1990's

I also have a massive floppy and 100MB ZIP disk collection going on in modern day for some reason. I just liked decorating the things. It's good when you want to immediately find what you're looking for as a backup instead of perusing terabytes of data on external drives.

There are also about 40 computer programming and web/3d/animation books from college, 104 leather pocket journals (numbered since 2011) and regular "year by year" journals for taking notes as well, but due to size also for creating drafts of large design projects.

This shed/shack also serves as an office for other important things, and gaming displays with a few shrines, like the 90's Doom shrine of goods I have saved over the decades.








So I was invited to promote Project Warlock at a PAX East convention April of 2018 in Boston, Massachusettes. Unfortunately for our programmer he couldn't get a visa in time, and no one else was from America but me. I was of course scared to death before doing something this huge because I had never been to a convention let alone hosted a game display on one.

All expenses were paid but I also paid to bring my fiance along for support. As soon as we arrived and tried out some lobster ravioli and fig pizza, we discovered that thursday night that all of the tickets had sold out within the past few hours. Fortunately that Saturday I was able to pay a scalper $100 for a Sunday pass so she could finally see me at work. This is also the day I proposed ;)

It was a pretty fun place, like a huge party for independant game developers and fans. Big name companies and all the independant booth renters got to co-exist on one plane for the tens of thousands of masses that had showed up to check things out. The photo to the right is myself and our two publishers. This gave me a pretty good idea of just how big this game was getting. Out of the nearly 600 people that tested the game, well those who grabbed a sticker, I heard about 2 ALMOST bad reviews, when in reality they were just constructive criticism about the early levels on the demo. I also got to meet New Blood and they all joined in to try out our game. These guys did Amid Evil and Dusk in case you don't follow independant games. This was probably one of the most exciting weekends I've ever had!





If you get bored a lot, or have kids who get bored a lot, this non-electronic change of pace might suit you. It is a Do-It-Yourself simple board game idea I came up with in several books when I was eleven years old. Take some wood, cardboard, or paper, and make squares. They can be any color or in this case all colors. Grab a die or a pair of dice, use something to make your place, and you have all you need. I guess having something to write with like a marker, crayon, or sharpie would also help out.

You cut out squares, or in the case of multiple pages of paper, just draw a sequence of squares. One side of the cut out squares would have an 'X' on it while the other side will be blank. If paper, just draw random 'X' marks on some of the spaces (no more than three in a row) and use a different sheet for each board. The more spaces with an 'X', the harder the game will be. This game can be one player or any amount of players.

To play, roll a die or two dice, whichever your own rules allow. Move that number of spaces. If you land on an 'X', then you die, get hurt, or just lose. Now you have to return to start. If one player, the object is to get to finish. If more than one player, the object is to get to the finish FIRST. If the board is a challenge, long, with a lot of 'X' spaces, then you may time yourself and beat your best time if you want to add even more of a challenge.